Archlords of the Realms
Lord of the Spire
Ladies, gentlemen, and unidentifiable mutant scum, welcome to the biggest night in entertainment! Xavier ‘Death Dealer’ Rubic himself is watching keenly from his box, because he too is dying to see who will be the next Lord of the Spire! After all, his favourite gang of Watchmen, Loko’s Legion, is getting ready at the north base just to show who’s in charge! But they’re opposed in the south corner by some representatives of the man upstairs: the Helmawr’s Heirs Spyre Hunters, keen on proving their worthiness to the Ruling House of Necromunda! And lest you think your betting choices are too simple, one of the dark horses is pretty dark: a verminous pack of Scavvies, dredged up from the cells in the Watch post in hopes of winning themselves the right to live! Finally, just to round out the numbers, we’ve let some no-name Orlocks in through the west base just so they can vent their hatred of the Delaques.
Oh, I’ve just been informed of another special guest tonight. A recruiter for the Imperial Fists Space Marines has joined us for this riveting spectacle! Maybe the old hands will let the Juves and Spyrers strut their stuff, because Guilder credits are nothing compared to the grand prize of becoming one of the Emperor’s finest!
As only 12 players are allowed in at once, perhaps this won’t get too complicated, even with all the scheming in the stands. I just chose the gangs I never got to use in Necromunda, but they can easily be replaced with actual warrior bands from the campaign—but no jump packs, please.