Tag: campaign: unknown

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  • Giblet

    *Background:* Giblet was the Halfling pet of a powerful mercenary Gutlord of the Feastmaster tribe [_Warhammer Armies: Ogre Kingdoms_ p. 56]. He was as pompous as his master, pushing the other Halflings around as none of them could stand up to their …

  • Irmingild

    *Background:* Irmingild was often said to be too serious to have been born under the Piper. Of course, this may be a direct result of his troubled life. His mother was always of weak constitution and never recovered from the pain of childbirth; Irmingild …

  • Zii'fon

    *CN Zandalar Troll [MG] Barbarian 1 / Humanoid 3 / Hunter 3 / Berserker 2 / Hunter ∞ of Voodoo* *Background:* Shunned by his tribe-mates due to his indiscriminate berserk fury, this monster joined an adventuring party to hunt his nemeses. With stronger …

  • Snikskar

    Few Orks with the Oddboy gene can infiltrate like any Kommando, much less these ones, so they make up for it by bringing along one who's just smart enough to be able to operate a versatile burna and load new cartridges. His knowledge of chemicals includes …

  • Slug

    Grotz are naturally sneaky and cunning, so it makes sense that Kommandos would take one along for menial chores like carrying ammo, scrounging supplies, setting up camp, and sewing arms back on. Conveniently enough, one thing he carries is a tank of …

  • Naa-Krump

    _"By da power of Greenskull, I 'ave da power!" —2LT. Naa-Krump "Greenskull"_ No Ork is a better infiltrator than Greenskull, and he delights in slitting enemies' throats before anyone notices. Although he's a dab hand with a throwing knife as well, he …

  • Durwizza

    Where most demolitions experts prefer to be far away when their weapons are used, Durwizza also loves the thrill of being in close combat, where his bludgeon could explode at any time. This results in numerous injuries, including the loss of his left eye …

  • Stashkop

    Where normal Orks prefer the cacophony of firearms or the excitement of close combat, Stashkop enjoys the feeling of killing someone who never knew what hit him. He's also the only one who appreciates puny lasers, so he has no trouble finding power packs …

  • Krusk

    Although all modern Kroot have some Ork DNA in their blood (having used it to develop their technology), some Shapers continue to evolve their kindreds in this direction. *Krusk*'s kindred has gone so far that they hit an evolutionary dead end. Without …

  • Jarl

    *Background (Horde):* Born on September 30th in one of the orc internment camps after the Second War, Jarl was treated cruelly by his human overseers throughout his formative years. When Thrall led the clans to freedom, Jarl was happy to serve orc masters …

  • Gateway, Barrowe

    Background: The Gateway family was in olden days known for its nomadic ways, even moving from tribe to tribe as the members' wanderlust warranted. As such, it produced many famed holy striders [Lands of Mystery pp. 195–197] who acted as ambassadors and …

  • Denhopper, Payne

    "I'm smarter than you, Jack! I'm smarter! I'm smarter!" —Payne Denhopper, Goblin Bombardier "Yeah, well I'm taller!" —John "Jack" Keenreaver, Human Guard *Background:* The goblins of the Denhopper family made a name for themselves (literally) …

  • Shooter, Ìmhear

    Three-quarters Ironforge (from a long line of crossbowmen, musketeers, and eventually riflemen, as the surname attests) and one-quarter Wildhammer, Ìmhear spent some of his childhood on each side of the Eastern Kingdoms, listening to his elders' tales and …

  • Fratley

    Although the kobolds of the archipelago consider themselves proud descendants of the dragons, to the Unhomed, they appear as little more than vermin. There have been movements claiming that the native tribes are unfit to raise healthy children, resulting …

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